demoscene

( /dem´oh·seen/)

   [also `demo scene'] A culture of multimedia hackers located primarily
   in  Scandinavia and northern Europe. Demoscene folklore recounts that
   when old-time {warez d00dz} cracked some piece of software they often
   added  an advertisement in the beginning, usually containing colorful
   {display   hack}s  with  greetings  to  other  cracking  groups.  The
   demoscene  was  born  among people who decided building these display
   hacks  is  more  interesting  than hacking -- or anyway safer. Around
   1990  there  began  to  be  very  serious police pressure on cracking
   groups,  including  raids  with  SWAT teams crashing into bedrooms to
   confiscate  computers.  Whether  in  response to this or for esthetic
   reasons,  crackers  of  that  period  began  to  build self-contained
   display  hacks  of  considerable  elaboration  and beauty (within the
   culture   such  a  hack  is  called  a  {demo}).  As  more  of  these
   {demogroup}s  emerged,  they  started  to  have  {compo}s  at copying
   parties  (see  {copyparty}), which later evolved to standalone events
   (see  {demoparty}).  The  demoscene has retained some traits from the
   {warez  d00dz},  including their style of handles and group names and
   some of their jargon.

   Traditionally  demos  were written in assembly language, with lots of
   smart  tricks,  self-modifying  code,  undocumented  op-codes and the
   like.  Some time around 1995, people started coding demos in C, and a
   couple of years after that, they also started using Java.

   Ten  years  on  (in  1998-1999),  the  demoscene  is  changing as its
   original platforms (C64, Amiga, Spectrum, Atari ST, IBM PC under DOS)
   die out and activity shifts towards Windows, Linux, and the Internet.
   While deeply underground in the past, demoscene is trying to get into
   the  mainstream  as accepted art form, and one symptom of this is the
   commercialization  of  bigger demoparties. Older demosceners frown at
   this,  but the majority think it's a good direction. Many demosceners
   end  up  working  in  the  computer game industry. Demoscene resource
   pages  are  available at http://www.oldskool.org/demos/explained/ and
   http://www.scene.org/.

[glossary]
[Reference(s) to this entry by made by: {compo}{copyparty}{demo}{demoeffect}{demogroup}{demoparty}{dentro}{intro}{screen}]