[Purdue]
1. Gratuitous assumptions made inside certain programs, esp. expert
systems, which lead to the appearance of semi-intelligent behavior
but are in fact entirely arbitrary. For example, fuzzy-matching of
input tokens that might be typing errors against a symbol table can
make it look as though a program knows how to spell.
2. Special-case code to cope with some awkward input that would
otherwise cause a program to {choke}, presuming normal inputs are
dealt with in some cleaner and more regular way.
Also called ad-hackery, ad-hocity (/ad-hos'@-tee/), ad-crockery. See
also {ELIZA effect}.
This is {ad-hockery} in action.
(The next cartoon in the Crunchly saga is 74-08-18. The previous one
is 73-07-29.)
[glossary]
[Reference(s) to this entry by made by: {ad-hockery}{big-endian}{ELIZA effect}{kluge}]