[Purdue] 1. Gratuitous assumptions made inside certain programs, esp. expert systems, which lead to the appearance of semi-intelligent behavior but are in fact entirely arbitrary. For example, fuzzy-matching of input tokens that might be typing errors against a symbol table can make it look as though a program knows how to spell. 2. Special-case code to cope with some awkward input that would otherwise cause a program to {choke}, presuming normal inputs are dealt with in some cleaner and more regular way. Also called ad-hackery, ad-hocity (/ad-hos'@-tee/), ad-crockery. See also {ELIZA effect}. This is {ad-hockery} in action. (The next cartoon in the Crunchly saga is 74-08-18. The previous one is 73-07-29.)
[glossary]
[Reference(s) to this entry by made by: {ad-hockery}{big-endian}{ELIZA effect}{kluge}]