wumpus

( /wuhm´p@s/, n.)

   The  central  monster  (and,  in many versions, the name) of a famous
   family  of  very  early  computer  games  called Hunt The Wumpus. The
   original  was  invented  in  1970  (several years before {ADVENT}) by
   Gregory  Yob.  The wumpus lived somewhere in a cave with the topology
   of  an  dodecahedron's  edge/vertex  graph  (later versions supported
   other  topologies,  including  an  icosahedron and Möbius strip). The
   player  started  somewhere  at  random in the cave with five `crooked
   arrows'; these could be shot through up to three connected rooms, and
   would kill the wumpus on a hit (later versions introduced the wounded
   wumpus,  which  got  very  angry).  Unfortunately  for  players,  the
   movement  necessary  to map the maze was made hazardous not merely by
   the  wumpus  (which  would eat you if you stepped on him) but also by
   bottomless pits and colonies of super bats that would pick you up and
   drop  you  at  a  random  location  (later  versions added `anaerobic
   termites'  that  ate  arrows,  bat  migrations,  and earthquakes that
   randomly changed pit locations).

   This  game  appears  to  have  been  the  first  to  use a non-random
   graph-structured  map (as opposed to a rectangular grid like the even
   older  Star  Trek  games).  In  this  respect, as in the dungeon-like
   setting  and  its terse, amusing messages, it prefigured {ADVENT} and
   {Zork}  and  was  directly ancestral to the latter (Zork acknowledged
   this  heritage by including a super-bat colony). A C emulation of the
   original  Basic  game  is  available  at  the  Retrocomputing Museum,
   http://www.catb.org/retro/.

[glossary]