life

( n.)

   1.  A cellular-automata game invented by John Horton Conway and first
   introduced  publicly  by Martin Gardner (Scientific American, October
   1970); the game's popularity had to wait a few years for computers on
   which  it  could reasonably be played, as it's no fun to simulate the
   cells  by hand. Many hackers pass through a stage of fascination with
   it,  and  hackers  at  various  places  contributed  heavily  to  the
   mathematical  analysis of this game (most notably Bill Gosper at MIT,
   who even implemented life in {TECO}!). When a hacker mentions `life',
   he  is  much  more  likely  to  mean this game than the magazine, the
   breakfast cereal, or the human state of existence. Many web resources
   are available starting from the Open Directory page of Life. The Life
   Lexicon is a good indicator of what makes the game so fascinating.

   [glider.png]

   A  glider,  possibly the best known of the quasi-organic phenomena in
   the Game of Life.

   2. The opposite of {Usenet}. As in "{Get a life!}"

[glossary]
[Reference(s) to this entry by made by: {blinkenlights}{chemist}{replicator}]