As used by hackers, implies that some system, program, person, or institution is sufficiently maldesigned as to be not worth the bother of dealing with. Unlike the adjectives in the {cretinous}/{losing}/{brain-damaged} series, evil does not imply incompetence or bad design, but rather a set of goals or design criteria fatally incompatible with the speaker's. This usage is more an esthetic and engineering judgment than a moral one in the mainstream sense. "We thought about adding a {Blue Glue} interface but decided it was too evil to deal with." "{TECO} is neat, but it can be pretty evil if you're prone to typos." Often pronounced with the first syllable lengthened, as /eeee'vil/. Compare {evil and rude}.
[glossary]
[Reference(s) to this entry by made by: {COBOL}{EBCDIC}{evil and rude}{number-crunching}{Pentagram Pro}]