wallhack

   A form of game cheat especially associated with first-person shooters
   like  Quake,  in which the walls in the simulated maze or dungeon are
   rendered  transparent to the cheater. This gives the cheater normally
   hidden  information  about  the  whereabouts of other players. Beyond
   gaming,  a wallhack is the paradigm case of a whole class of security
   problems  that  stem  from the fact that a server cannot trust client
   software,  and server authors must assume that all computation farmed
   out to a client is exposed to and can be interfered with by the user.

[glossary]