recompile the world

   The  surprisingly  large  amount of work that needs to be done as the
   result  of any small but globally visible program change. "The world"
   may mean the entirety of some huge program, or may in theory refer to
   every  program  of  a certain class in the entire known universe. For
   instance,  "Add one #define to stdio.h, and you have to recompile the
   world."  This  means that any minor change to the standard-I/O header
   file theoretically mandates recompiling every C program in existence,
   even  if  only  to verify that the change didn't screw something else
   up.  In  practice,  you may not actually have to recompile the world,
   but  the  implication  is  that  some human cleverness is required to
   figure out what parts can be safely left out.

[glossary]