network meltdown

( n.)

   A  state  of  complete  network  overload;  the network equivalent of
   {thrash}ing.  This  may  be induced by a {Chernobyl packet}. See also
   {broadcast storm}, {kamikaze packet}.

   Network  meltdown  is  often  a  result  of  network designs that are
   optimized  for  a  steady  state of moderate load and don't cope well
   with  the  very  jagged, bursty usage patterns of the real world. One
   amusing  instance of this is triggered by the popular and very bloody
   shoot-'em-up  game Doom on the PC. When used in multiplayer mode over
   a  network,  the game uses broadcast packets to inform other machines
   when  bullets  are  fired. This causes problems with weapons like the
   chain  gun  which  fire  rapidly  --  it can blast the network into a
   meltdown state just as easily as it shreds opposing monsters.

[glossary]
[Reference(s) to this entry by made by: {ARMM}{broadcast storm}{Chernobyl packet}{meltdown, network}{sorcerer's apprentice mode}]