Describes a tendency for parts of a design to become {elegant} past the point of diminishing return, something which often happens at the expense of the less interesting parts of the design, the schedule, and other things deemed important in the {Real World}. See also {creeping featurism}, {second-system effect}, {tense}.
[glossary]
[Reference(s) to this entry by made by: {banana problem}{creeping featurism}{second-system effect}]