creationism

( n.)

   The  (false)  belief  that  large, innovative software designs can be
   completely  specified  in advance and then painlessly magicked out of
   the  void  by  the  normal  efforts  of  a  team of normally talented
   programmers.  In  fact,  experience  has  shown  repeatedly that good
   designs arise only from evolutionary, exploratory interaction between
   one  (or  at  most a small handful of) exceptionally able designer(s)
   and  an active user population -- and that the first try at a big new
   idea  is  always wrong. Unfortunately, because these truths don't fit
   the  planning  models  beloved  of  {management},  they are generally
   ignored.

[glossary]
[Reference(s) to this entry by made by: {Brooks's Law}{TCP/IP}]